Analysis of computational complexity in holographic lens-less projection

Authors

  • Adam Kowalczyk Faculty of Physics, Warsaw University of Technology
  • Marcin Bieda Faculty of Physics, Warsaw University of Technology
  • Michał Makowski Faculty of Physics, Warsaw University of Technology
  • Izabela Ducin Faculty of Physics, Warsaw University of Technology
  • Karol Kakarenko Faculty of Physics, Warsaw University of Technology
  • Jarosław Suszek Faculty of Physics, Warsaw University of Technology
  • Artur Sobczyk Faculty of Physics, Warsaw University of Technology

DOI:

https://doi.org/10.4302/photon.%20lett.%20pl.v6i3.510

Abstract

In lens-less projection the illuminating wavefront must be modified, so that after propagation on a certain distance it would form an image on the screen. Formed images will be displayed with frame rate minimum 20 fps in case of animated movie. Thus, the speed of computing is extremely important. Computing might be performed by central processing unit (CPU) or graphics processing unit (GPU). Reaching a compromise between computational complexity (as well as the time of computing) and quality of obtained image is needed. This leads to a need to a proper iteration number of the algorithm, its parameters and size of computing matrices.

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References
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Published

2014-09-30

How to Cite

[1]
A. Kowalczyk, “Analysis of computational complexity in holographic lens-less projection”, Photonics Lett. Pol., vol. 6, no. 3, pp. pp. 84–86, Sep. 2014.

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Articles